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TheRedFox 3 hours ago releases

ELLX-V3 released

The newest version is finally released

Features:

- custom Terminal Buildings
- custom Airport Buildings
(ATC- Tower, Hangar, Cargo Center, Sky-Park.Construction Site, ...)
- custom Ground Textures
(custom Lines, Ground Road/Tayiway Markings, Tire marks, ...)
- custom Night Lighting
(Taxiway Center/Edge Lights hnadplaced, custom Lightmast)
- Runway Guard Lights
- handplaced scenery objects with real world operator Logo
- other
(office buildings, Runway Bridge, Antenna, ...)

Domtom69 3 hours ago releases

The medieval castles of Amberieu in Bugey for MSFS2020

New scenery AURA-MSFS :
Located on the heights of Ambérieu (Ain) on either side of the entrance to the Albarine valley (strategic route of access to Switzerland and Italy), 3 medieval castles were born from conflicts between Le Dauphiné and Savoie.

The Château des Allymes (alt 630m):
The castle was built between 1312 and 1318 by the Dauphin of Viennois. It has survived the centuries, abandoned then restored in 1860. The last restoration was carried out between 2017 and 2020.

The Château de Saint-Germain en Bugey (alt 460m):
The castle was built in the 12th century by the lords of Coligny, besieged several times and partly destroyed, it was reduced to ruin by the troops of Henry IV in 1595.

The Château de Saint-Denis-en-Bugey (alt 335m):
Built in 1326 by the lords of Coligny, the castle dominates from a hill the entire Ain plain, the village of Saint-Denis en Bugey and the town of Ambérieu. The castle was destroyed around 1600, today only a tower remains, classified as a historic monument since 1899.

http://auramsfs.e-monsite.com/pages/villes/perouges-cite-medievalle-1694965403.html

dvlcreations 2 days ago releases

Grand Glaize Airport - K15

dvlcreations is proud to announce their latest scenery release. Grand Glaize Airport is located in the southwest portion of the City limits of Osage Beach in Missouri, at an elevation of 875 feet above sea level. It is situated on land owned by the City of Osage Beach and accommodates a runway of 3,206 x 60 feet with hangar access, taxiways, and aircraft parking.

Grand Glaize Airport serves corporate, governmental, recreational, residential, student, and private pilot activities. Currently flight school/instruction and scenic flight activities are offered by third party sources. Grand Glaize Airport is a continuously growing airport that is a vital asset to residents and visitors of Osage Beach and the entire Lake area.

Available now right here on flightsim.to

https://flightsim.to/file/61055/grand-glaize-airport-k15

GHQST 2 days ago announcements

F-18 paintkit

F-18 Paintkit
Does anyone know if there is a paintkit for either the Asobo F-18 or the DC Designs F-18? If someone has a paintkit, do us all a solid and share it 😊

nordic777 2 days ago work-in-progress

EDGE Eisenach Kindel still WIP

A few more impressions from the EDGE project...
If you have usable images of the hangars in the east, please send me a PM.

AuraScenery 2 days ago work-in-progress

Posture.

(EGPD) Aberdeen International Airport by AuraScenery.

warrior1992 3 days ago announcements

Grande Glorieuse Airport (Fictional)

Welcome to Grande Glorieuse Airport

This is a fictional airport designed to make an experience like no other. Every part of the airport and resort is heavily detailed what you see right now is the alpha stage of the project. Once you have flown to the island you will be welcomed by the most detailed scenery for MSFS. Pushing the boundaries of what is possible.
This scenery is designed to be explored after flight you your drone camera or fs realistic walking cam. Coming Soon

GHQST 3 days ago questions

F-18 Paintkit

Does anyone know if there is a paintkit for either the Asobo F-18 or the DC Designs F-18? If someone has a paintkit, do us all a solid and share it 😊

GHQST

Flightsimmersa 5 days ago releases

Captain Sim New Flight Model (W/Salty)

For any Captain Sim Flyers that already use the Salty Mod, this one may be for you. This mod gives a new flight model which says bye-bye to the flight model of the salty mod, which is a bit of a pain. I aim to fix the issues which are listed here: https://flightsim.to/file/60942/cs-777-200er-new-flight-model-with-salty-mod

All the information is located above, feel free to try it! if you don't like it feel free to leave some feedback. I'm also going to release the 777-300ER, however this will of course take some time, as I had to do a lot of trial and error to get the 200ER working.

Modifly 6 days ago work-in-progress

Aeroclub Aeroprakt, Nalyvaikivka (UKVN)

The new Aeroprakt factory building has been constructed, now I just need to add detail to the area surrounding it.

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  • Horizon Simulations Airbus A neo - for... Frequently Asked Questions

    Horizon_Sim

    8 days ago

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  • Discover Germany - Part 1 Frequently Asked Questions

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  • Provence Landmarks VFR Announcements

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  • VOCI Cochin International Airport v0.2.5 wip* Announcements

    martin.j

    4 months ago

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magnetic333 2 months ago

Provence Landmarks VFR

Bonjour, un petit point pour vous dire que je suis toujours là mais les scènes gratuites et la vie privée n'arrangent pas la réactivité. Cependant je tiens à remercier les donateurs et j'ai profité pour acheter la version compilée d'ArmorPaint un complément bien utile à Blender et au plugin d'Asobo associé. J'ai commencé à revoir les objets déjà présent dans la scène et une future version contiendra des objets réellement en textures PBR et pour certains des LOD à deux niveaux (pour les connaisseurs). Une future version 0.95 pour pouvoir me faire un retour d'éventuels bug. Puis la version 1.0 enfin. Ceci dit je n'oublie personne et tous les messages depuis le début pour les souhaits de certains d'entre vous. A bientot !

Steeler 2 years ago

Sky Dolly

⚠️⚠️⚠️ IMPORTANT PATCH RELEASE: 0.15.1 ⚠️⚠️⚠️


Previous patch releases (< 0.15.1) like the 0.13.1 and the previous 0.15.0 would generate a logbook backup each time the application was started (and if the logbook option "Before migration of an older logbook" is enabled, which is the case by default).


This has been fixed with the 0.15.1 patch relase.


How to reclaim storage space:



  • In Sky Dolly: File | Logbook Settings... | Show

  • In File Explorer: Open the Backups folder

  • Delete any logbook backups that are not required anymore (the file names contain the backup date)


I am terribly sorry for this inconvenience 😞

Steeler 2 years ago

Sky Dolly

Happy birthday, Sky Dolly!


Sky Dolly was released a year ago here on flightsim.to, on the 28th February 2021. So at the time of this writing Sky Dolly just has become one year old, congratulations! 😊


And today the v0.9 was just released. Refer to the changelog for new features and improvements.


At the same time I would also like to thank the community and everyone who suggested improvements or simply wrote that the tool was genuinely useful to them. Thank you so much!


So round (year) two has just begun, and there are still plenty of features that I'd like to implement...

Steeler 2 years ago

Sky Dolly

🎂🎂🎂 HAPPY BIRTHDAY, FLIGHT SIMULATOR 2020 🎂🎂🎂


The Flight Simulator was released on August 18 2020 - today exactly one year ago!


As a little present also for the community the latest bug fix release Sky Dolly v0.8.5 also includes a new KML import plugin (accessible via File | Import | KML) which allows to import flight track data from https://flightaware.com.


Note that the "reconstructed attitude" and flaps/gear events is still very basic ("hardcoded" for now) and set under the assumption that he aircraft is "A320-like" (= commercial airliner). Also in most cases the final position coordinate is "under the ground", as the FS 2020 scenery data's altitude apparently does not always match exactly with reality. So expect the aircraft to "dive under the runway" a lot.


Those are know issues which might get addressed in future releases.


In any case I hope that you enjoy visualising real-world aviation in Flight Simulator 2020!

Steeler 2 years ago

Sky Dolly

Dear all,


Sky Dolly v0.10.0 has just been released, focusing mostly on "under the hood" changes related to the import & export architecture. This release also provides new support for GeoJSON and GPX export.


"Again import & export plugins?" you may ask. The reason is that I wanted to "get this right" first before moving on towards new functionality - and there are still plenty of ideas and items on my "internal to-do list". Not to mention (possible) improvements related to formation flight - keyword: "aircraft jitter" - and most importantly also flight import and the mis-alignment of imported altitude data with the MSFS scenery (keywords, "WGS84", "undulation", "EGM 2008 geoid" - if you're "into the topic" you are very likely to immediately understand what this is all about 😉).


So what has been done with this "plugin architecture"? For one, I "refactored" the import and export code such that as much as possible "common code" may be re-used. For instance the KML import parsers for flightware.com, flightradar24.com and the "generic KML track parser" share most of their code now.


Also, common functionality such as "checking for file existence before overwritting existing files", "directory import", "formation export" and also "data resampling" (for export) are now implemented in common base classes. All plugins will immediately profit from enhancements in those areas.


So yes, this refactoring is a Good Thing(tm), and I wanted to have this done before moving on or adding even more import & export plugins (there are at least two formats that I'd still like to implement support for).


What's next? As usual I don't want to disclose my ideas too much, because Sky Dolly is still a "hobby project" for me, and I neither want to put pressure on myself nor do I want to disappoint anyone in case I never get to implement a "promised feature". But I can say that there is still existing functionality that I'd like to improve upon (formation flying, "aircraft jitter" and altitude import have already been mentioned) first before moving "to the next big thing"...


That said, I do have open ears for ideas from you - for instance the idea for the international gliding commission (IGC) file format support came from someone in the community! And I quite enjoyed digging into this format.


But as always, "it is fun for as long as it is fun" - and I still do have a lot of fun!


In that sense, happy flying!

Steeler 2 years ago

Sky Dolly

A new IGC format plugin has been provided in the just released v0.8.6, which otherwise only provides a few bug fixes related to import (KML mostly).


The IGC (International Gliding Commission) file format is mostly used by flight recorders in gliders. Basic position, task and header data is imported.


Known issues and limitations:


- The glider may "turn wildly" on the ground before start (due to slight "GPS noise" movements and the reconstructed heading)


- The GNSS altitude is imported - but even with the "pressure altitude" (which is currently ignored during import) the glider is either way above or below the MSFS terrain (this might be amended with an altitude offset option in the future)


- The "noise level" (an optional "fix" data in the B records) is currently ignored. This may be used in the future to enable/disable the engine


- In general "flight augmentation" (the reconstruction of flight attitude and operations) is still very simplistic (also for KML imported flight paths)

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