INSTALLATION: download/ Unrar "Nara.rar" to your community folder. done!
INFO: LOD 17-19, space required : 6,4 Go
Coordinates 34.688435, 135.781287
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CREDITS:
Big thanks to Jonahex111, Thalixte, and MrMo for their excellent tools :
1- Google Earth Decoder Tool: Made by Jonahex111
https://www.reddit.com/r/FS2020Creation/comments/j3faaj/google_earth_decoder_now_userfriendly/
2- Optimization Tools Made by Thalixte: https://flightsim.to/file/26245/google-earth-decoder-optimization-tools-gedot-blender-addon
3- If you want to support me: https://paypal.me/demoken
BUT, for some reason, any PG that I'm not very close too is extremely low detail poly, like Asobo's PG when it's not loading properly due to network issues. Which doesn't really make sense since this is all local. Is this normal? As I fly towards stuff it turns high detail, often quite late, and as soon as it moves a little into the distance again it becomes super low poly, blocky, ugly..
Is it just because MSFS can't handle so much high detail PG at once? Any way to remedy this?
Another thing I've noticed with all your PG that I've tried so far is that there's a lot of glitching nearly all the time, it's hard to describe. It'S like there's these "flashes" of movement, weird artifacts.. any idea what thius is? Not all google PG does this.
7 months ago
7 months ago
DemoKen
LarryDavid