Faily new to MSFS Scene editing, hoping all was properly packaged and everything. If anything let me know, i originate created all the addons i am sharing today for myself, but felt like sharing with the community, so do not expect everything to be perfect as mentionned, it is new to me. There might be weird stuff happening, but out of my control, like the Concrete Barrier i added, it follows the terrain, but not as would in real life, each barrier folowing the level of the ground, but as VectorPlacement, they follow the terrain in a staircase manner.
I decided to remove the old Champlain bridge, as, the Photogrammetery of it, was hidding in shadows the nice remodeled new Samel De Champlain Bridge that came with the World Update, and the Satellite image of the are are a bit dated, so i tried as much as i could, to recreate wuld it looks like, as much i was able to find image of (i have not much taken the bridge since the beginning of the Pendemic and working from home now, last time i did crossed the bridge was at least 2 years ago). So i tried to remove traces of constructions, added grass where sand were, removed some sand dune/island that were filled it for the construction and replaced it with water, redit part of the 132 in Brossard that the old Champlain Bridge image was from the Satellite imagery, i tried to recreate the overpass from the Cycling path. Cleaned up a bit the 132 and higway from about 1 km or so starting from the bridge trying to remove the photogrammetery making the road looks like earthwuake. Added Concrete Fences, Green Road Sign, and some Billboards. I tried, as much as i could, use object native to MSFS scenery, requiring as a minimum the needs to download additional libraries (like the REM electric poles, i used some antennas that could be similar to the pole used omt he 3D model of the Bridge, hoping it is a base MSFS Scenery everyone has though), sadly, some elements might had slip in from non MSFS scenery and i appologize if so.
I worked on the Brossard side and the Nun's Ilsnad Side, sadly, i did not detailed as much the Nun's Ilsand Side, and did not yet, touched the Montreal side passed Nun's Island, i started to be limited around that area as there is lots of overpass limiting me to add exclusion Plygon to remove photogrammetery of objects on the road or blub trees etc....There is also some weird Photogrammetery happening on Nun's Ilsand side that was liek this before and culd not help ip on the Overpassed where the REM overpass is starting.
To avoid the need of additional addons, i did not used any for the REM Tracks, i even tried, but with the terrain level going up and down because of the bridge, some parts were being hidden int he ground etc.. and would had been a pain to manualy place them versus VectorPlacement, and would had been quite an amount of object to load. I instea,d came up with an illusion and create a custom Marking that i used adding PaintedLines with the shapes of train tracks to recreate the REM tracks, sadly, when the Model of the new brdige was done, it does not land where the Highway 10 lands, so the merge between the model and the satellilte imagery is a bit off and would had been way too much work to redraw both sides the highway 10 to match the model.
Hoping you guys will enjoy this.
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