GSX Profile - EGAA Belfast Aldergrove (PYREEGUE) - VERSION 1.4
This profile is LEGACY and Pyreegue have released a better GSX Profile as part of their actual scenery. Please update your scenery!
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There was an issue with the old .ini where it was created with a generic .BGL file.
Reverentan has converted this over, and made sure that all the stands coraspond and walk-ins work.
Please test this build, and let me know the outcome! It seems more stable now, and looking through the code.
Congratulations for this Belfast scenery Pyreegue, I have never seen a scene with such a precise level of detail. I sincerely hope that you would sell plenty of them to make us other scenes of this quality.
Thanks.
PS : If you search a new medium project, i have started Brest - LFRB main terminal last year, i can give to you.
2 years ago
Thanks for creating this it's fantastic I just can't get the walk in gate's to work
2 years ago
Great work mate!
2 years ago
Thanks for your work, I only see safedock systems on two or three stands and not like in the pictures. Have you removed them in place of a marshal, also there are no pax waypoints.
2 years ago
does this interfere with the custom vdgs that comes with the scenery?
2 years ago
Dość pusto tutaj.
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Congratulations for this Belfast scenery Pyreegue, I have never seen a scene with such a precise level of detail. I sincerely hope that you would sell plenty of them to make us other scenes of this quality.
Thanks.
PS : If you search a new medium project, i have started Brest - LFRB main terminal last year, i can give to you.
2 years ago
headwind
Hi, really sorry but after days of trying it does not work for me. I even tried put a copy of BGL into same folder as ini file as suggested in other forums. I think as my scenery is on an external drive and linked to the community folder with add-on linker GSX cant see the bgl file even if pointed to it and automatically creates a default file?
2 years ago
Pyreegue have released a new version of Belfast that includes a much more detailed version that is now part of their scenery! Please download this, as this is now legacy :)
2 years ago
Kenco
mckayi
Don't know if it helps, but Swissport do the ground handling for Easyjet at EGAA, I can't seem to find an option for them in this profile 😞
2 years ago
Takadiurga
https://twitter.com/pyreegue/status/1561673274735616003?s=20&t=CL8tOD07fidM6jiOL2UjGw - PYREEGUE are integrating this with their scenery! 😀 Let's go!
2 years ago
Kenco
Hi,
I tried to follow your instructions above but when I open Customize Airport positions I cannot copy or edit the AFCAD path at the top. Is there any other way to do this?
2 years ago
Hello mckayi,
I've just pushed out version 1.6 which hopefully will resolve this issue. If your AFCAD is still pointing to a generic .BLG and not Aldegrove.BGL, a re-install of the scenery might help fix this!
2 years ago
Kenco
mckayi
Thanks for creating this it's fantastic I just can't get the walk in gate's to work
2 years ago
Thank you! When you say you can't get them to work. Is it giving you like a passenger bus instead, or is boarding/deboarding just not showing you any passengers?
2 years ago
Kenco
jiemayte
Great work mate!
2 years ago
Prax
Thanks for your work, I only see safedock systems on two or three stands and not like in the pictures. Have you removed them in place of a marshal, also there are no pax waypoints.
2 years ago
I've just uploaded v1.3. Every stand apart from 4 should have a safedock system in place around the gate number, along with passenger walk-ins. It is working on my sim, I am just wondering if there is a file discrepency. Are you using the latest version of Belfast International?
2 years ago
Kenco
CJAYV3
Yes having issues with this one. Placed the file in the correct location but passengers arrive on bus. Do I need to do anything in GXS to enable the file?
2 years ago
Every stand i've tested on my end has the passengers walking into the terminal. There is a setting in 'Customise Airport Parking' where I have checked the 'Disable Passenger Bus' which is required before I can even add the waypoints into the terminals, so I'm not quite sure what is happening here :/
Does anybody else reading this have the same issue?
2 years ago
Kenco
mckayi
does this interfere with the custom vdgs that comes with the scenery?
2 years ago
Just pushed out an update so it is compatable with Pyreegue's VDGS and doesn't overlap them :) Thank you!
2 years ago
Kenco
Noobbricks
Great thanks. Tried it from Gate 21, passengers still arrive by bus and pushback doesn't quite make it to the taxi way so I need to turn to either right or left manually. Will keep testing
2 years ago
mckayi