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Minneapolis St Paul International (KMSP)

  • Intl. Airports
  • United States
  • 4.62 Znakomita!
  • 5.7K Downloads
  • Jeszcze nie pobrane
  • 1.7
  • 23 days ago

KMSP - Minneapolis St Paul International Airport

 

Credits:Textures.com for free textures and  Horst18519 for providing the font used in the signs.

 

VERSION 1.2 - Release 21st June, 2023

With over 800 downloads now, I decided extra work was on the cards.  The new version almost entirely concentrates on Terminal 2, Humphrey Terminal.  You will also see a To-Do/Completed list below.

Right now, there are few frills, just basic structure of T-2.  The car park behind it has not been remodelled, and the building itself is a single LOD, which means it could create a hit for the frame rate.  The Jetbridges have been positioned and seem to work flawlessly at T2, BUT I haven't revisited T1 since version 1.1.

Ground markings have been created so the AI traffic flows correctly.  As I may have mentioned before, Streetview doesn't cover the drop off side, and few photos seem to exist on line of this area, so much of the front is a guess.  No traffic flows at the moment.  Hopefully I can fix that later.

 

Release 1.3 - July 18 2023

The main updates in this version are:

  • Terminal 2 Parking Garage redrawn including construction offices and fencing on the approach road.
  • Lighting revised for FBO area, curing the flickering lights.
    Runway Approach Lighting revised for 12R and !2L + correction made to 12L Primary/Secondary setting that was causing it to show up incorrectly on the Menu.
    Airlift Hangars updated, one from scratch, the other just texure modification and lighting.

    Many small updates from the to-do list above, but unable to retrieve the list right now.

Release 1.4 - August 8 2023

First an apology. Version 1.3 had a Poly Terrain Error that resulted in trench across runway 12L.  This was pointed out a couple of days ago, and this has been fixed in this release.  Please carry on reporting issues so I can fix them.

This release concentrated largely on Concourse F, which has been completely rebuilt.  It is certainly not as good as I would like, and might be improved if I could wander around the gate area and study the construction up close.

The area next to the Terminal 2 Parking booths has also had some attention, a building I believe relates to rental car cleaning.  I haven't quite finished it, with touches like address numbers still missing, but the trench on 12L needed  a quick fix.  Hopefully nothing got broken fixing it.

For AI aircraft, runway 17-35 has been set for Takeoffs on 17 and Landings on 35 in the hope that MSFS will take some notice.  Runway 4-22 has been set for no landing or takeoffs to match the current state.

Release 1.5 - September 7 2023

This release concentrates mainly on Concourse B, the Island from which smaller Regional Jets sometimes depart.  All the odd gates were removed, probably after phasing out of the smallest aircraft.  Although I have fitted Jetways, I have not found them to work, which seems to be an issue with scaling down Asobo Jetways.  Also, I have no Regional Jets on which to test it.

The ground markings and lighting have been added, and hopefully more realistic textures.  

Overall, one change I hope you will notice, is the inclusion of line markings with Black behind them.  The Standard Asobo lines have a transparent background, so the lines are hard to pick out on lighter surfaces.  All the hold short lines and enhanced centerlines have been replaced, along with new runway safety graphics on the taxiways.  These were often inaccurate when part of the automatic offering from Asobo.  

I have yet to create the LOD's for Concourse B, but I wanted to get this out on a monthly development cycle.  Over time, I am generating new models whilst old models still exist, so there are a lot of textures that will eventually go away, but are currently needed.

Release 1.6 - October 6 2023

As promised, I have made reasonable progress on Concourse A though to C1, including as much detail as I can.  Thanks must go to Dave Lourie of DVL-Creations for taking a look at pre-release copy and pointing out some issues, most of which have been addressed.  The approach to 30L and 30R is over the Minnesota River, which has trees on the not insubstantial Bank.  MSFS tends to make these trees overly large, and these have hidden the approach lights. I have trimmed the trees and given the lights a 1 degree angle to try and resolve this, without repeating the problem of approaching aircraft flying through the lights.

Fencing has been tidied up in places where it looked messy, and grass has been laid under roads and Post Office area which has been redeveloped since Asobo captured the satellite data .. about 2008.  This is a temporary fix.

Some progress has been made in getting airport vehicles using the Vehicle Paths, but for no apparent reason, they will sometimes peel off onto the taxiways.

I trired my hand at tunnel approaches using the revised Terraforming, but have yet to succeed.  I have left the structure in place, but right now, it is only visible as a 1 foot tall wall by the G Gates.  

A new feature is the introduction of black paint under the Hold Short and Enhanced Taxi lines.  Also, the white lines surrounding aircraft at the stands has been augmented with a red line on the outside.  Some fine tuning is needed here, so hopefully I will have refined this by the next version, and added some missing lines as well.

Release 1.7 - November 5 2023

This version largely completes the terminal buildings from the air side, adding Gates D and G, and reworking the original Lindburgh Part with the roof and approach roads.

There is a lot of guesswork involved in how the gates look, since there are few photos or satellite images that don’t show them in shadow.  I have tinkered around with things that bug me from previous releases, such as Jetways that don’t quite meet the links, and I have largely given up on Asobo Links, since they seem to frequently disconnect from the Jetway.

I am unhappy with my rendering of glass, particularly at night.  Right now, there are probably three or four different attempts modeled, and I will hopefully get some feedback on which people prefer.  I killed off the road traffic on the exit side of T1, since it was routed through buildings after the latest MAC project.  I have placed roads, but they don’t work.

Gate G5 Jetway doesn’t work.  Not sure why.

Taxiway Centerline lighting has been revisited as it was incorrect.  Now, there are three lit taxiways only, B,Q and T.

The Light Orbs - Street Lights (Asobo) can finally be removed by a Poly, so I have removed them from the approach road, where a bright red glow was previously an eye sore.

Even though I have adjusted the flattening Polygon and the Building Removal Polygon, the Target and Home Depot buildings to the west of the field are still not being populated automatically.  I may have to add them as models later.

All the gates now have allocated airline codes added.  If you use FSLTL, you should see aircraft parking at the correct concourses.

---------------------------------------------------------------------------------------

As of a few days ago, this is no longer the only rendering of KMSP for MSFS.  Flightbeam have worked their magic, so I expect to see far fewer downloads.  Is it worth plodding on with this project, or are their more imported neglected airports I should concentrate on?  Please feel free to comment, either on here or Discord.

Work In Progress

So what next?

. Rebuild Post Office

. UPS and FedEx Bases

. Older T1 Car Park .. dreading that one.

 

Installation

 Please remove kmsp-minneapolis-st-paul-intl from your Community Folder before installing the new version which is mgc-kmsp-minneapolisstpaulintl

As noted below, the zip file contains two other libraries that only new users will need to copy to the Community Folder.

This zip file contains four folders for the community folder.

mgc_groundmarkings
mgc_kmsp_minneapolisstpaulIntl
mgcscenery-modellib-tsassets
mnsd-modellib-airport-models

Please replace the folders in your community folder with all of these at version 1.7.  


https://discord.gg/pqrvksRE

Współrzędne GPS

44.8819722,-93.2217778

Najnowsze zmiany for 1.7

Terminal 1 Concourse D and G.

5,746 Downloads 28 May 2023
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Reviews

Yes, please continue! The Flightbeam one a) costs money, and b) requires BS 3rd party installers, and based on the Flightbeam screenies, it will be a resource hog. I like yours better. 😊

18 days ago

PlutonianEmpire

Wow, what a great airport and good on frames. Thank you so much for your work!

18 days ago

holdencf

Thank you for all the work you did on MSP! Would you consider looking into FSD? MSFSSceneryBuilders has a version but it's pretty awful. Thank you again!

23 days ago

liamp51

Thanks for improving this significantly from the default! It makes Delta hub hopping more enjoyable with all of the improvements you've made.

I did have a request for your next release - I use PSXTraffic as my AI traffic generator. The developer builds parking data for many airports in their database; however, this airport is skipped from being added because of undefined values in the project.

The BGL file/project looks like it has a null value for either the publisher or the manufacturer metadata values. I was wondering if you could add "mgc" or whatever name you would want to show up so that AI parking history can be created for every gate. This would benefit other PSXTraffic users and even allow them to discover this scenery!

1 months ago

AeroMaster

Love this!!! It's not perfect of course, but waaaaaayyyyyyyyyyyyyy better than the default!! Super glad you've put all the time into making this, and am excited for more updates! I know nothing about the art of terrain and asset editing, but wish I could help. Anyways keep up the great work!

2 months ago

Mach6X

Thank you very much for your awesome work on this scenery! Love your constant updates to this scenery and constantly making it better!

2 months ago

GrilledCheese

Finally proper KMSP to visit to. Thanks for your awesome work!

2 months ago

pazzini256

Very much appreciate this scenery and the work you've done! I fly Delta and Northwest often and for the past few years I didn't even fly into this main hub simply because MSFS didn't suffice.. this has made me return and greatly enjoy it. Thank you! 😊

Ever want to look at a small airport in Wisconsin to recreate.. check out my request for KCWA:
https://flightsim.to/requests/sceneries/8923/central-wisconsin-airport-kcwa-mosinee-wi

Thanks again!
-Greg

3 months ago

GolfKiloFour

hiya! love your stuff! ive been itching for a kmsp mod! this was perfect! and, if you still need help with the front entryway, i can help ya out! shoot me a gmail! ask me for the gmail in replies if ya need

4 months ago

xXHam__BurgerXx

Hi, not bad but there’s some really bad terrain issues near 12L and the north end of the field.

4 months ago

benpsut

Thanks for doing this. MSP I figured would have payware by now but here we are 3 years later...

I was wondering if you had plans to redo terminal A and B? The height of the buildings is too high and there are no gates as you know.

Also, It looks like airlines were assigned in some spots, G,F,E,D look right but it would be really nice to have Sun Country and Southwest parking at Terminal 2.

If you could exclude the building under the Delta Hangar adjacent to Runway 30L that would be nice.

The rental car garage looks a bit different in real life. I have some photos if you are interested. Definitely wayyy better than default. Thanks for the effort.

4 months ago

aniiran

Really glad to see MSP and Holman getting some love. My hometown go-tos for airliners and GA flying, respectively. Also encouraging to see the ongoing progress - keep it up!

4 months ago

ajnaguy

Great Job on my home base! I did a heavily modified version way back for FSX/P3d, was a ton of work. Just a suggestion, would it be possible to close Rwys 4/22 as they are very rarely used IRL. Also, not sure if you're using ADE for the Afcad (and CW runway technique still applies to 2020), but could you also mark Rwy 17 for take-off only and 35 for landing only? This, along with 4/22 closure would bring the airport in line with real world ops. Thanks again for all of your MN work - outstanding stuff!

4 months ago

irocx

Thanks for the continued updates looks great!

4 months ago

ryanbatc

Thank you for all of your hard work. Minneapolis looks so much better than the default scenery. I would gladly donate or pay for this add-on.

5 months ago

Sirraj


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Comments

Yes, please continue! The Flightbeam one a) costs money, and b) requires BS 3rd party installers, and based on the Flightbeam screenies, it will be a resource hog. I like yours better. 😊

18 days ago

PlutonianEmpire

Wow, what a great airport and good on frames. Thank you so much for your work!

18 days ago

holdencf

Anyone parking at G22 at night will notice it is extremely dark. Sorry! I couldn't see a lamp on Google Earth, but found it on Street View. It has been added for the next release.

19 days ago

connomar

I encourage you to continue. I have sim flown to Minneapolis approximately 6 to 8 times a year, and have flown into nice FSX and MSFS freeware St Paul Downtown (KSTP) renditions. I have wished for legitimate freeware versions of KMSP. You are that point of light. I just do not need to spend for airports I do not visit more frequently. You are building skills you can apply to other venues, I much appreciate your efforts.

22 days ago

Thanks for your feedback. I will continue, though the monthly updates may slow so I can do other things.

21 days ago

connomar

fppilot

Will you continue this project even after FlightBeam Studios released KMSP?

22 days ago

Taking into account what other users have said, I will continue with this until it is complete to my satisfaction. I've only been using Blender for 2 years, and I'm always learning new skills which I can apply. Flightbeam put the bar pretty high, and presumably have a team producing their Airports. I am one, with no artistic talent who failed Technical Drawing at School.

21 days ago

connomar

Chairman941

Thank you for all the work you did on MSP! Would you consider looking into FSD? MSFSSceneryBuilders has a version but it's pretty awful. Thank you again!

23 days ago

liamp51

Thanks for improving this significantly from the default! It makes Delta hub hopping more enjoyable with all of the improvements you've made.

I did have a request for your next release - I use PSXTraffic as my AI traffic generator. The developer builds parking data for many airports in their database; however, this airport is skipped from being added because of undefined values in the project.

The BGL file/project looks like it has a null value for either the publisher or the manufacturer metadata values. I was wondering if you could add "mgc" or whatever name you would want to show up so that AI parking history can be created for every gate. This would benefit other PSXTraffic users and even allow them to discover this scenery!

1 months ago

I will certainly look into that. I use FSLTL for real time AI injection, and I've spent the day adding the gate airlineCodes, which has made this work correctly from the parking point of view. I wonder if that will help your PSXTraffic to work. The next release, whether complete or not, will go out in the first week of November. It will include D gates, the Lindburg T1 core entry area and all the G gates. I still have to finish Concourse G and need to add lighting to the core building. Hope I can help. Martin

1 months ago

connomar

AeroMaster

Awesome job again! Thanks for all your hard work.

One item I noticed was that the Home depot and Target stores to the west of the airport do not draw in with the scenery enabled and work fine without out.

2 months ago

Interesting observation. I will take a look. It's possible I've flattened the landscape and buried it lol! ------------------------------- Yup! Caused by Terraforming and Flattening of the airport. There is a lot of terrain height variation, which I had to remove for my own sanity. Trying to adjust the buildings to match the terrain would be okay if one had accurate control over the topology, but currently, no chance for me. I will try and tweak it to allow Target and HD to be generated.

1 months ago

connomar

scffvariable

Love this!!! It's not perfect of course, but waaaaaayyyyyyyyyyyyyy better than the default!! Super glad you've put all the time into making this, and am excited for more updates! I know nothing about the art of terrain and asset editing, but wish I could help. Anyways keep up the great work!

2 months ago

Mach6X

Thank you very much for your awesome work on this scenery! Love your constant updates to this scenery and constantly making it better!

2 months ago

GrilledCheese

Finally proper KMSP to visit to. Thanks for your awesome work!

2 months ago

pazzini256

Thanks! Great work! I fly KMSP and the area all the time. Nice to see it like it should be. It's really fun in a helicopter, btw.

2 months ago

WardoMon

Version 1.6 is coming along .. see picture in User Gallery of Concourse C to A. I found a problem with bridge from the Intercontinental Hotel which causes the glass to go opaque as you back away. Hopefully that will be corrected in the next version. I will be aiming for the first week of October for the next release.

2 months ago

connomar

Thanks for all your updates and a fantastic job of MSP. I fly from Fargo to Minneapolis quite a bit and this is great. Thanks again.

3 months ago

awamech

Just to keep you all appraised of progress, Concourse B is complete, but before releasing this revision, I am trying to bring all the taxi markings around it up to date. This action revealed a number of changes IRL that have been made, which while subtle, make me want to correct them.

One of the factors that MSFS Developers face is a lack of taxiway lines with a dark asphalt background. With the help of another Developer, Christopher Deyoe of YouTube Channel MyPhysicalWorld, I have been able to produce new markings, but the Hold Short markings then lose their pavement numbers, so these have then had to be created and manually placed.

Then I realized that the enhanced centerline looked naff, so I applied one or two new ones, then decided that it would be more effective to write Software to do that tedious task. So, I hope to finish that tomorrow , 6th Sept, apply it and publish sometime this week.

Thank you for all the kind comments, they keep me going.

Martin

3 months ago

connomar


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connomar

6.1K Karma
8 Uploads 8.2K Total Downloads 30 Followers
Changelog
  • Update - 1.7

    November 06, 2023
  • Update - 1.6

    October 07, 2023
  • Update - 1.5

    September 07, 2023
  • Update - 1.4

    August 09, 2023
  • Update - 1.3

    July 18, 2023
  • Update - 1.2

    June 21, 2023
  • Update - 1.1

    May 29, 2023
  • Wstępne wydanie pliku

    May 28, 2023
User Reviews
4.62/5 - 25 reviews

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