In the recent MS/Asobo Q&A livestream (FEB 2023), the team discussed scenery tears at airports, which cause ripples in runway pavement. This is the phenomon that causes issues on RW20L in this scenery and is native to the sim's scenery generation. MS/Asobo said they are working on a solution to this problem, but it requires manual fixing one airport at a time. Not sure if KSNA is on their list to fix. Video linked here, go to 27:45 for the discussion:
https://www.youtube.com/watch?v=NSYyrfwP8BE
V2.0.1 - Various quality of life fixes, like deleting redundant taxiway signs, moving taxiways signs to more correct location, a little terraforming.
V2.0 - Numerous additions and revisions, including:
- Added Helistream Heliport on west side of airfiled (just outside the fencing), modeled in blender with BPR textures
- Revised perimeter fencing
- Added John Wayne signage on corner of Campus Dr and Airport Way, modeled in blender with PBR textures
- Replaced all palm trees with more accurate SoCal style palm trees (previously used tropical style palm trees)
- Revised main terminal model roof to improve the screen door effect visual artifact seen from certain angles (it's still there, but the angle in which it shows up is much steaper now)
- Revised textures for numerous blender models
- Revised model for the executive hangars on the east side of the airfield
- Revised all taxiway signs correcting for format, placement, size and added missing taxiway signs
- Added a ton of new ground textures including pavement cracks, runway skid marks, etc
- Added new details throughout using library assets
NOTE 1) The Helistream Heliport model is contained within the ksna_v_2 folder. You do not need to install the 10CL folder. Installing the 10CL folder will add the Helistream pad to the in-game map and can be selected as the starting point for a helicopter flight.
NOTE 2) I still cannot resolve the tear at the end of RW 20L, see my explenation above.
V1.10 - Added new PBR textures to control tower, FED/UPS buildings and various hanger models. Revised existing models to add more details. Cleaned up some scaling issues. Cleaned up model vertices count.
V1.9.01 - Added red anti-collision lights
V1.9 - Changed ACIJet on North side of airport to Clay Lacy. Updated textures on ACIJet South.
V1.8 - Cleaned up some foliage in the area immediately around the airport. Added some 3D trees here and there. Mostly I tried to fix that dang terrain glitch at the end of 20R... still cannot.
V1.7 - Reduced height of light towers throughout scenery package. Added parked cars in the Main St Parking lot (across the 405). (still cannot fix the terrain glitch at the end of RW20)
V1.6 - Added models for the hangers on the East side of the airfield (between Atlantic and ACIJet). Added some additional details around the airport. Fixed a few errors with some of the fencing.
V1.5 - Added additional details to the terminal model and ACIJet models. Added additional details around the field. Finished all the fencing.
V1.4 - Added details to the cargo ramp, including the FEDEX and UPS buildings along with various cargo containers and loading equipment. Also added lighting and walled areas.
Changed terminal lighting from cold to warm temperature.
Changed and adjusted fencing in various areas.
Fixed model and texture errors on the main terminal
V1.31 - Error fixes, including:
- Color corrected various buildings
- Tweaked locations of some fences
- Corrected scaling issues in the blender models, resulting in late model loading in the sim (the model would not spawn until almost ontop of it). Specifically, the center diamond area of the main terminal. I went ahead of rescaled all of the models to 1:1 to ensure all scenery assets load at the same distance.
NOTE: I am aware of the uneven pavement at the end of RW20L. I am not able to correct that at this time as it does not show up in developer mode.
V1.3 - Additional objects, including:
- Added hand modeled main terminal and adjacent parking structures
- Added lighting around terminal
- Finished off last few feet of fencing
V1.2 - Added additional objects, including:
- Hand modeled ACIJet FBO facility on the east apron
- Added additional parked cars throughout the scenery
- Completed all fencing around the airport up to about 200ft from the terminal
- Added additional lighting
V1.1 - Added additional buildings, including:
- Hand modeled Atlantic FBO facility
- Hand modeled Lyon Air Museum
- Hand modeled Martin Aviation/Leading Edge Avioinics facilities
V1.0 - Updated scenery package for John Wayne Airport in Santa Ana CA (heart of The OC), including:
- Hand modeled airport fire station
- Hand modeled control tower
- Hand modeled GA parking stall cover/canopies
- Hand modeled ACIJet FBO facility on the west apron
- Placed some fences (more to come in future updates)
- Replaced generic AI buildings with closely matching library buildings
I download this but it downloads KPAE, not KSNA. You might wanna check this...
Edit: Yep, its KPAE. Installed it into community folder and SNA is still default but PAE is now different. You seem to have uploaded the wrong file.
7 months ago
Fixed, sorry about that.
7 months ago
FreakyD
b737lvr
Hey, just downloaded but I see kpae in the subfolder instead of ksna, that doesn't seem correct.
7 months ago
Fixed, sorry about that.
7 months ago
FreakyD
Berzerker
Thanks a lot for this awesome work! Much appreciated!
One question regarding FSLTL traffic, please: it's only been my one and the first landing there so far, but what i've witnessed is that a Southwest in front of me went go-around, and an American after me did that too after I've parked. Apparently they were too high on a glideslope and could not land on the short 20R runway at KSNA. Is this scenery's or traffic issue?
8 months ago
Probably both. I did not make any changes to the airport's AFCAD attributes (taxiways, parking, runways, freqs, approaches, ILS etc...), so if there is some issue with the glideslope and the AI traffic, it's native. I've had no issues landing here and following the glideslope.
8 months ago
FreakyD
Array
Good update, but would love to see nearby high rises get worked on as well, especially at night!
Thanks!
8 months ago
kimjongskylark
Thanks a lot
I'm confused regarding the download:
There are two folders... "10CL" which seems to be full project data... and "ksna_v_2"... do we need both?
9 months ago
Corrected the subfolders. Try downloading again. You need to install the ksna folder. The 10cl is optional if you want the helistream port to show up on the world map.
9 months ago
FreakyD
THEOLI4D
Thank you for this absolutely great scenery!
I just have a question concerning the heliport "10CL" in this package:
It seems to have the folder structure of the developing environment instead to have the folder structure to put in the community folder. But in it there is a "Packages"-folder with a subfolder, that seems to be the correct one to put into the community folder?
Kind regards!
9 months ago
Corrected the subfolders. Try downloading again. You need to install the ksna folder. The 10cl is optional if you want the helistream port to show up on the world map.
9 months ago
FreakyD
johe2312
This is a brilliant add-on, thank you! An exponential upgrade over the stock KSNA (come on, Microsoft!)
The add-on would be next level if you reworked nearby buildings at nighttime. To match like this: https://www.alamy.com/nighttime-view-of-the-skyline-of-irvine-california-usa-image397575916.html
Thanks!
9 months ago
kimjongskylark
HELICOPTERS - Now that Helicopters are a thing can you add the much needed HELI-STREAM Building with the Helipads on the ROOF on the WEST side of the Airport? Picture of building included here: https://imgur.com/a/VHKsy9b
Thanks
10 months ago
Absolutely. Thanks for pointing this out. Had not noticed. I will try to make it selectable as a spawn point. Might require two separate file installs to do so. Stand by.
10 months ago
FreakyD
Silentdark666
Very nice work! thanks a lot!
Some small wishes: The airport does not show up as a addon on the worldmap. There is no Plugin/Handcrafted airport symbol on the worldmap and therefore it's hard to see and remember. Could you change that icon on the world map?
Thank you!
Also, some of the roofs flicker quite a bit... don't know why... but if that is fixable, it would be great.
Thanks a lot!
1 years ago
No, I cannot add one of those modified icons on the world map unless I totally remove the airport and build a new one from scratch. My scenery packages do not do that. They merely remove individual AI building and replace them with my hand modeled assets.
As for flickering roofs, I'm guessing you're talking about the terminal. That is an artifact of your monitors resolution. The ribs on the roof are spaced accurately, I use a 4k monitor, and can be displayed without any screen door artifacts.
1 years ago
FreakyD
THEOLI4D
Beautiful work with this airport. I was thrilled to find this scenery with so much attention to detail and models. I flew here many years ago as a private pilot in a C177. Thank you so much for sharing this and making MSFS come to life. You did an outstanding job.
1 years ago
MRAviation
The actual download link seems to be empty?
I'm curious about this scenery and I hope, that the download link can be fixed
1 years ago
It works ok for me.
1 years ago
littlebit
johe2312
Always loved this place and you did such a great job. It even rivals the upcoming payware version. Do you take donations for your hard work?
Amazing freeware quality here
2 years ago
Thanks man. Nope, no donations needed. I work on airports that interest me and share my work... that's all.
2 years ago
FreakyD
Sonosusto
Beautiful airport. ILS 20R worked for me on FBW A320. The only issue I see is AIG traffic never takeoff. They get to the RWY 20R hold area but do not take-off. I have not see this issue at other airports so not sure if something on the taxi hold area causing this problem. Thank you
P.S.
I saw one SW take-off later.
2 years ago
I made no changes to taxi ways or runways. This is an AI traffic issue, not a scenery issue.
2 years ago
FreakyD
skybirds1011
Hey is cool but there is no Helistream building!!
2 years ago
oskarr
I have a problem with the ksna approach frequencies. If you try to select the 20R ILS approach it tunes the NAV1 to the LOC frequency of 108.30 instead of the ILS frequency of 111.75. It happens in all the Garmins and FMS systems in MSFS 2020. Don't know if this can be fixed in the airport files or if its a MSFS bug.
2 years ago
Nevermind. I found out it's a bug from MSFS code.
2 years ago
skullxbones
skullxbones