This is the download that I wish had existed when I started making things - a written guide with sample files on how to do scenery creation.
It took me a pitifully long time to learn some of the most basic things. Hopefully this will shove a Falcon Heavy up your jacksy and send you off to the mod creating stars.
One of life's most ghastly developments is the transfer of knowledge dissmenination from the written word to Youtube.
I have of course learnt from it too. But I could've learnt the same in a fraction of the time without spending hours rewinding looking for the right section after he or she coughs.
There are other written guides out there, but things move so fast they're often hopelessly out of date. Others are so infuriatingly vague they're effectively useless.
This is designed for a total know nothing, but there might be some information people who are already creating may not have picked up. I can't tell how comprehensible this is for someone who has never done this before but I did my best.
There's loads of stuff I still don't know. I might also have some appalling habits that will make any reader in the know push their great aunt's head through the wall. I do not care. And stop that.
What's present in this download
- A written guide about how to create an airport from initial folder set up to the finished deal.
- Project files for the example airport in the above - KPVC Provincetown in this case - in varying stages, from the initial empty folder set up, to a complete ish project with a 3d model and custom ground textures.
- Project files and the relevant models for a heliport in various stages of failure.
- Project files for a seaplane airport on water.
- Project files for adding light to KMEM Memphis for those who want to see what a pure airport light project looks like.
- Project files for non airport scenery. In this case it's one giraffe at Provincetown.
There are separate briefer guides on -
- How to get 3d models into the sim. Also thrown in are two 3d models in various stages to go with it.
- How to add custom textures along with some sample textures.
- How to add DEM data to a project file for better elevations along with the project and source files.
- How to clean up a model from 3dwarehouse in Blender to get it usable along with the model files.
Also included are the original Word files if you want to translate the text. Microsoft Office Word online can translate entire Word documents.
I didn't realise how crap pdfs are so you might need these to read certain bits.
Because of the SDK's now ludicrously overwrought file paths you may get that 'filename is too long' error when trying to unzip this. In this case you'll need to unzip in the C: root folder most likely.
If you insist on being a video watcher this is a very good up to date series by Mamu82 - https://www.youtube.com/playlist?list=PLJxUgoFBRXImPokQktx6iBNfCVpvRNeo0
There is no change to the main file so don't bother re downloading if you have 1.3.
I've added as a separate download, that you'll see when you press the download button, a file about how to create water masks in the same style as this one - https://flightsim.to/file/3615/eghe-st-mary-s-airport-isles-of-scilly-uk-upgrade
This includes example images, project files, 3d models and a description as a PDF and Word file. This method is far from perfect, but I think it's the only way it can be done by us lot.
It is now your job to populate the world with more of them.