Mod Selector 0.9 + Online mods DB

Aktualna wersja 0.9 przez QuickNick
Jeszcze nie pobrane

Version 0.9
Pierwsze Wydanie October 02, 2020
Ostatnio aktualizowane October 23, 2020
Rozmiar pliku 6.30 MB
Downloads 1,900
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Na podstawie 4 oceny

Mod Selector 0.9 – categorize mods by geography and mod-type and decrease MSFS startup time.

With the new version 0.9, it’s as simple as 1, 2, 3 (see also the attached screenshots)

  • 1. Add new mods to your Community folder
  • 2. Register each mod with Mod Selector
    • Note! More than 700 flightsim.to mods will be auto-registered and categorized! Mod Selector uses its own online mods meta-information database to which everyone can contribute!
  • 3. Select / deselect mods by geography and enjoy a significantly decreased MSFS startup time.


Note that this program is open source – meaning it belongs to the community forever!
Source code / support: https://github.com/captn-nick/MSFS-Mod-Selector

For detailed instructions, please read the readme at https://github.com/captn-nick/MSFS-Mod-Selector.

Usage warning

This program is still early beta. USE AT YOUR OWN RISK! It is highly recommended that you create a backup of your mods (MSFS Community folder) before using this program.

As soon as V. 1.0 is out, support for previous 0.x versions will end.


Często zadawane

Dość pusto tutaj.


Użytkownicy ci przekazali darowizny na rzecz QuickNick aby nadal tworzył niesamowite dodatki, którymi wszyscy mogą się cieszyć.

Dość pusto tutaj.

  • Version 0.9 October 23, 2020

    - Added “Add mods” UI, including input validation;
    - added global UI exception feedback (prevent exception swallowing in the UI);
    - fixed UTF-8 encoding for default labels.

  • Version 0.8 October 16, 2020

    - added mods.txt to mods-db.txt (repository) export functionality, including more restrictive mod meta-information rules;
    - added optional Git integration for mods-db.txt update;
    - merged continents “USA” and “North America” into new continent “USA / Canada”;
    - added new continent “Middle America”;
    - removed / merged countries ALA, IMN;
    - more precise error feedback for missing/illegal mod data;
    - fixed feedback for mods DB parsing errors;
    - fixed positioning, modal behavior, and default button selection of all UI windows;
    - fixed / restricted “Update mod DB” button visibility.

  • Version 0.7 October 12, 2020

    - added a mod meta-information database which can be updated from the internet;
    - for newly-added mods, meta-information is auto-collected from the database and presented to the user with the option to automatically add mods information to mods.txt;
    - support for 3-5-character ICAO codes / French “Altisurface” style ICAO codes.

  • Version 0.6 October 08, 2020

    - config split into I18N labels (typically interchangeable between users) and local config (typically specific to a user’s setup and preferences);
    - added pre-defined names/labels for all countries and US states;
    - automated country / city consistency check;
    - added error recognition for duplicate mods and illegal continents;
    - added line number information to all mods.txt line parsing errors;
    - general UI error handling improved.

Dość pusto tutaj.


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48 Komentarze
  • deissek
    3 month(s) ago
    Tool not working for me. I have unzipped the Main Folder MsfsModSelector 0.9_lfc2N in the MSFS 2020 Package Folder. I have some mods who are not listed on flightsim.to. and the tool crashed
  • francox1
    5 month(s) ago
    Hi. I have problems with MsfsMod Selector. I didn't understand if add-ons need to be placed in the community folder. For example, if I want to use only an ad-onn from Italy, what should I do? Another thing I didn't understand is how add-ons register.
    If anyone can help me thank you very much.
  • francox1
    5 month(s) ago
    I have problem with MsfsModSelector
  • francox1
    5 month(s) ago
    I don't know how to use the program because I couldn't understand the explanations given by the creator of the file.
    Could anyone help me?
  • Dashik
    6 month(s) ago
    Hi there.

    Tried this earlier, Looks like its in the right place, I had to create a community folder in the 'packages' folder when I found it.

    Its not a straight forward install. I wonder if its possible to add a feature that will allow the selection of custom locations to store the mods as opposed to them being copied into a sub folder on the 'C:' drive? I Have my MSFS folder on my Games HDD drive E: I use a relatively small NVMe drive for the C: as system drive so don't really want to archive all my inactive mods on it. Unless I'm missing something?

    Also having to manually install into the appdata folder is not Ideal.

    Unfortunately I'm not a programmer so I cant help otherwise.


  • leighhobson89
    7 month(s) ago
    When starting up, it does the scan. Then gives me error of corrupted file structures. I took those mods out, like 5 or so. Then the next time I load it (as it then forces a quit) it brings up a huge list of almost every mod saying found unregistered mods. The mods.txt file is full and the mods-db file is also, although they dont match.
    Anyway when I get to that point, the only button available to me is Quit which ends the program, I am still to see it start properly and show me the UI. What am I doing wrong?
  • azphilospher
    7 month(s) ago
    I was wondering with these programs if it's possible for a mod manager (or for the FS program itself) to do a quick scan of the scenery files and locate within some .bgl file the anchor coordinates for the addition. There has to be some geo-coded data in the actual scenery to tell it where to put its overlay of images and objects. If there are multiple ones, simply use the first lat/long you find. At least then the program could automatically link that mod to a continent/country/state/etc. Anyone know where to find that info in compiled scenery files?
    • QuickNick
      7 month(s) ago
      I would very much like to read that data as well, but I have no idea how to read that in its compiled / obfuscated form. Therefore, currently, this project concentrates on building its own mod database - plus, possibly reading data from other sources like flightsim.to in the near future.
  • CharlesHill
    7 month(s) ago
    I cannot get it to work properly, I get these errors

    java.io.FileNotFoundException: C:\Users\charl\AppData\Local\Packages\Microsoft.FlightSimulator_8wekyb3d8bbwe\LocalCache\Packages\MsfsModSelector 0.7_8HfMd\Community
    at org.codehaus.groovy.runtime.ResourceGroovyMethods.checkDir(ResourceGroovyMethods.java:1043)
    at org.codehaus.groovy.runtime.ResourceGroovyMethods.eachFile(ResourceGroovyMethods.java:1062)
    at msfsmodmanager.state.Mods.findAllMods(Mods.groovy:103)
    at msfsmodmanager.Main.init(Main.groovy:58)
    at msfsmodmanager.Main.restart(Main.groovy:35)
    at msfsmodmanager.Main.start(Main.groovy:31)
    at msfsmodmanager.Main.main(Main.groovy:19)

    any suggestions would be appreciated
    Also does this program have to be used and it it does how

    • QuickNick
      7 month(s) ago
      Hi. Did you unzip the file in your "C:\Users\charl\AppData\Local\Packages\Microsoft.FlightSimulator_8wekyb3d8bbwe\LocalCache\Packages\" folder? If you need more detailed help, consider opening an issue at https://github.com/captn-nick/MSFS-Mod-Selector/issues. (It's easier to write there because in this comment section, text formatting gets lost.)
    • CharlesHill
      7 month(s) ago
      Yes I did unzip it there
      Your link for Github doesn't work it gives a 404 error?
    • QuickNick
      7 month(s) ago
      I replied to your issue on GitHub.
    • francox1
      5 month(s) ago
      II solved the problem by creating a directory called Community in C: \ Users \ charl \ AppData \ Local \ Packages \ Microsoft.FlightSimulator_8wekyb3d8bbwe \ LocalCache \ Packages \ MsfsModSelector 0.7_8HfMd \.
      Now my problem is that I don't know how to use the program because I can't understand the explanations of the creator of the file.
  • thommy24dd
    7 month(s) ago
    its just too difficulty to setup!? I get error, "can not read mod name.."
    AP\tEU\tDEU\taerosoft-paderborn\tEDLP ## Airport Paderborn
    • QuickNick
      7 month(s) ago
      Hi, thanks, I replied to the issue you opened at GitHub. You need to replace "\t" with actual tab spaces. Let me know if it helped!
  • flying_coyotus
    7 month(s) ago
    The installation procedure is a gas plant.
    • QuickNick
      7 month(s) ago
      I am sorry you are disappointed. The program is, even in this early beta stage, literally installation free though. It's as simple as double-clicking the program file to start. Can you specify what your are struggling with?
  • THartmann9374
    7 month(s) ago
    What Java program would I need to download? I'm trying to associate .jar to Java Sun SE but didn't work.
    • QuickNick
      7 month(s) ago
      Simply google for Java. The very first download link should do.
  • webonkel
    7 month(s) ago
    did not further work.

    at org.codehaus.groovy.runtime.ResourceGroovyMethods.checkDir(ResourceGroovyMethods.java:1043)
    at org.codehaus.groovy.runtime.ResourceGroovyMethods.eachFile(ResourceGroovyMethods.java:1062)
    at msfsmodmanager.state.Mods.findAllMods(Mods.groovy:62)
    at msfsmodmanager.Main.init(Main.groovy:30)
    at msfsmodmanager.Main.main(Main.groovy:19)

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Ten dodatek do Flight Simulator 2020 został stworzony przez QuickNick and shared in Utilities » Applications dla Microsoft Flight Simulator.

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